Chapter 06: Channel Processing Architecture

Every input channel on the Behringer X32 and Midas M32 contains a dedicated high-performance processing strip driven by a 40-bit floating-point DSP engine. Each channel includes input polarity inversion, a steep low-cut filter, a flexible gate/expander/ducker, insert routing, a 4-band fully parametric EQ with real-time analysis (RTA), a comprehensive dynamics compressor/limiter with integrated parallel mixing, and bus routing.

This chapter details the channel signal flow, each processing block's controls, and practical tuning recipes for live sound.


1. Channel Signal Flow Architecture

Understanding the internal signal order is critical when diagnosing why a filter or compressor responds in a particular manner:

# Block Range / options Notes
1 Input source Local XLR, AES50, Card or Aux
2 Analog gain -12 to +60 dB Digital trim instead when Gain Split is active
3 Polarity (Ø) On / off 180° electrical phase invert
4 Low Cut 20–400 Hz, 12 dB/oct High-pass filter
5 Gate / Duck Expander 2/3/4, Gate, Ducker With sidechain key filter
— Insert point PRE Internal FX rack or Aux Optional
6 4-band PEQ Low, Lo-Mid, Hi-Mid, High Low Cut, shelving, PEQ, High Cut
7 Dynamics Compressor / Limiter / Expander RMS/Peak, parallel Mix %
— Insert point POST Internal FX rack or Aux Optional
8 Channel mute On / off Effect on pre/post-fader sends is configurable
9 100 mm fader -∞ to +10 dB
10 Pan / Balance → Main stereo bus (L/R) and Mono / Center bus
11 Bus sends Mix buses 1–16 Tap points: In/LC, Pre-EQ, Post-EQ, Pre-Fade, Post-Fade, Subgroup

Note on EQ & Dynamics Order: The order of the EQ and Dynamics blocks can be swapped. On the Channel → Config screen, toggle the EQ Pre/Post Dyn setting. Setting Dynamics before EQ prevents EQ boosts from pushing the compressor into excessive gain reduction.


2. Config & Preamp: Low Cut (High-Pass Filter)

The Low Cut filter is an active 12 dB/octave Butterworth high-pass filter adjustable from 20 Hz to 400 Hz.

Why Low Cut is Mandatory:

  • Subwoofer Protection: Stops subsonic stage thumps, mic-stand kicks, and HVAC air conditioning vibrations from reaching subwoofers.
  • Headroom Preservation: Bass frequencies consume massive amplifier power. Filtering unnecessary low end cleans up total system headroom.
  • Vocal Clarity: Eliminates vocal plosives ("P" and "B" pops) and mic handling noise.

Instrument Cutoff Guidelines:

Source Recommended Cutoff Rationale
Spoken Word / Pastor 120 Hz – 160 Hz Eliminates chest thump, plosives, and podium mechanical vibration.
Lead / Backing Vocals 100 Hz – 140 Hz Tightens vocals without thinning the chest resonance of the singer.
Acoustic Guitar 80 Hz – 100 Hz Tames boomy body resonance and prevents low-frequency feedback.
Electric Guitar 80 Hz – 100 Hz Cleans up cabinet low-end rumble; leaves room for bass guitar.
Snare Drum 80 Hz Removes bass drum spill from the bottom head without losing snare body.
Drum Toms 60 Hz – 80 Hz Keeps tom sustain focused while eliminating low sub rumble.
Cymbals / Overheads 120 Hz – 250 Hz Overheads should capture brass shimmer, not the kick drum shell.
Bass Guitar 30 Hz – 40 Hz Protects speaker cones from subsonic fundamentals below low B (31 Hz).
Kick Drum 25 Hz – 30 Hz Leaves low-end punch intact while filtering subsonic cone excursion.
Keyboards / Synth 40 Hz – 60 Hz Prevents synth sub-bass patches from muddying live mixes unless intended.

3. Gate, Expander & Ducker

The X32 dynamics processor provides five dedicated modes:

Mode Ratio Behavior
Expander 2 1:2 Gentle attenuation below the threshold
Expander 3 1:3 Moderate attenuation
Expander 4 1:4 Aggressive attenuation
Gate — Hard mute below the threshold
Duck — Attenuates the signal when the key input exceeds the threshold

Controls & Parameters:

  • Threshold (-80 dB to 0 dB): Level at which the processor opens or triggers.
  • Range (0 dB to 60 dB): Depth of attenuation applied when closed. (Using 12–18 dB range sounds far more musical and transparent than a harsh 60 dB brick-wall mute!).
  • Attack (0 to 120 ms): Speed at which the gate opens. Use 0 ms for fast drum transients.
  • Hold (0.02 ms to 2000 ms): Duration the gate stays fully open after signal drops below threshold. Prevents "chattering" on decaying notes.
  • Release (5 ms to 4000 ms): Time taken to gently fade down once hold expires.

Key Filter (Sidechain Filtering):

The gate includes a tunable sidechain filter:

  • Mode: Low Cut (6/12 dB), High Cut (6/12 dB), or Peaking (Bandpass Q 0.3–10.0).
  • Frequency: 20 Hz to 20 kHz.
  • Key Source: Set to Self (the channel itself) or pick any other input channel or mix bus.

Practical Gate Applications:

  1. Snare Bleed Removal on Drum Toms:
    • Set Gate Mode to Expander 3 with a 15 dB Range.
    • Set Key Filter to Peak at 120 Hz to 180 Hz (the resonant pitch of the tom).
    • The gate will now open only when the tom is struck, ignoring loud nearby snare hits and cymbal wash.
  2. Sidechain Ducking Bass with Kick Drum:
    • Select the Bass Guitar channel and open the Gate page.
    • Switch Mode to DUCK.
    • Set Key Source to the Kick Drum channel.
    • Set Range to 4 dB to 6 dB, Attack to 5 ms, Release to 80 ms.
    • Result: Every time the kick drum strikes, the bass guitar ducks by 5 dB for a fraction of a second. This glues the rhythm section together and creates massive low-end punch without muddy buildup.
  3. Speech / Music Auto-Ducking:
    • Select background music (Aux 7/8). Set Mode to DUCK keyed to the Pastor or Announcer microphone. The music automatically dips whenever someone speaks.

4. 4-Band Parametric Equalizer (PEQ)

Each input channel features a 4-band fully parametric equalizer. Band 1 (Low) and Band 4 (High) can also morph into Shelving or Cut filters.

Band Filter types
1 – Low Low Cut (12 dB/oct), Low Shelving or Parametric
2 – Lo Mid Parametric
3 – Hi Mid Parametric
4 – High High Cut (12 dB/oct), High Shelving or Parametric
Parameter Range
Frequency 20 Hz to 20 kHz (fine 1/3-octave steps)
Gain -15.0 dB to +15.0 dB (0.5 dB steps)
Q (bandwidth) 0.3 (broad, 2.5 octaves) to 10.0 (surgical, 1/10 octave)

Real-Time Analyzer (RTA) Integration:

Press the VIEW button on the EQ section. The screen renders a 100-band RTA directly behind the equalizer curve:

  • RTA Mode: Bar Graph or Spectrograph (waterfall).
  • Tap Point: Set to Pre (shows incoming raw signal) or Post (shows signal after your EQ curve has been applied).

The "Sweep and Destroy" EQ Technique:

To eliminate ringing resonances, feedback frequencies, or nasal tones:

  1. Select a parametric mid band (Band 2 or 3).
  2. Set Q narrow (Q = 5.0 to 8.0) and boost gain by +9 dB.
  3. Slowly sweep the frequency knob through the spectrum while the performer sings or plays.
  4. When the offending frequency screams out painfully, stop sweeping.
  5. Invert the gain from +9 dB down to -3 dB to -6 dB and broaden the Q slightly (Q = 2.0 to 3.0). The offending resonance disappears without gutting the instrument's musicality.

Instrument EQ Cheat Sheet:

Instrument Frequency Move Why
Vocals 80–140 Hz Low Cut Removes plosives and stage rumble
200–300 Hz Cut 2–3 dB Less muddy chest buildup / proximity effect
1.0–1.5 kHz Narrow cut Removes the cheap "megaphone" honk
3.0–4.0 kHz Gentle boost Intelligibility and articulation
10–12 kHz High shelf +2 dB Smooth, airy sheen
Snare 80 Hz Low Cut
200–240 Hz Boost 2–4 dB Snare "meat" and body
600–900 Hz Narrow notch -4 dB Removes the hollow cardboard ring
2.5–3.5 kHz Boost 2–3 dB Stick snap and attack
8 kHz High shelf Snare wire sizzle
Kick drum 30 Hz Low Cut
50–70 Hz Boost 3 dB Sub-bass chest thump
250–400 Hz Deep cut 4–8 dB Cleans out muddy boxiness
3.5–5.0 kHz Boost 3–5 dB Beater click that cuts through dense guitars
Electric guitar 80 Hz Low Cut
400–500 Hz Cut 2–3 dB Removes mud, leaves room for the bass
2.0–3.5 kHz Gentle boost Brings the guitar forward
6.5 kHz High Cut Removes digital amp-modeler fizz

5. Dynamics: Compressor, Limiter & Parallel Compression

The channel compressor controls dynamic range, levels erratic performances, and adds sustain or punch.

Core Parameters:

  • Threshold (-60 dB to 0 dB): Level where compression starts.
  • Ratio (1.1:1 to 100:1 / Limiter): Amount of gain reduction applied above threshold.
    • 2:1: Gentle leveling for acoustic guitars and backing vocals.
    • 3:1 to 4:1: Standard live vocal and bass guitar compression.
    • 8:1 to 10:1: Aggressive drum control.
    • 100:1: Peak brick-wall limiting.
  • Attack (0 to 120 ms): Time before compression clamps down.
    • Fast (0–5 ms): Catches transient spikes; smoothens vocals.
    • Slow (20–50 ms): Lets the initial stick transient pass through before clamping down, making drums punch harder.
  • Hold (0 to 2000 ms) & Release (10 to 4000 ms): Release time recovery. (Set release to breathe naturally with the song tempo; typically 100–200 ms for vocals).
  • Knee (0 = Hard Knee to 5 = Soft Knee): Soft knee transitions into compression gradually before the threshold is breached.
  • Detection: RMS (smooth, musical average level detection) vs. Peak (ultra-fast transient catching).
  • Make-up Gain (0 dB to 24 dB): Compensates for lost level caused by gain reduction.

Integrated Parallel Compression (The MIX Knob):

The X32 features an onboard MIX (0% to 100%) parameter inside every channel compressor.

  • 100%: Normal full serial compression.
  • 50%: Blends 50% uncompressed dry transient signal with 50% heavily compressed signal (New York parallel compression).
  • Benefit: You can crush a snare drum or vocal with a 10:1 ratio and 10 dB of gain reduction, then roll the MIX knob back to 40%. You get maximum punch, transient clarity, and endless sustain without sounding squeezed or choked.

6. Channel Inserts

Every channel can insert one of the 8 internal virtual FX rack processors or an external analog hardware device:

  1. Navigate to Channel → Config.
  2. Set Insert: Select FX 1L through FX 8R or physical Aux 1 through Aux 6.
  3. Set Insert Position:
    • PRE: Inserted before EQ and Dynamics.
    • POST: Inserted after EQ and Dynamics.
  4. Toggle the illuminated INSERT ON button to engage the processor.

7. Stereo Channel Linking

Odd and even channel pairs (e.g., 1+2, 3+4, 15+16) can be linked into a unified stereo channel:

  1. Select an odd channel (e.g., Channel 1).
  2. On the Config screen, press the Link encoder and confirm YES.
  3. Both scribble strips update to show linked brackets.
  4. Link Behavior: Faders, mutes, EQ, dynamics, and preamp gains move in unison.
  5. Pan Independence: Channel pans are automatically unlinked and mirrored (Channel 1 hard Left, Channel 2 hard Right) to preserve true stereo imaging. Configure link rules under SETUP → CONFIG → Link Preferences.
Independent field guide. X32 is a trademark of Behringer / Music Tribe, M32 of Midas.